Versatility So along with the keyword mechanic Wyrd has given us versatile models to play with and help augment our themed crews, giving us some places to shore up weaknesses and still be able to field a crew that fits together like Gremlins and whiskey. Today I’m going to go through a few of our best Versatile options and offer some suggestions on when to bring them in to the hootenanny. Emissary/Effigy You can’t start the Versatile conversation off without talking about this pair. I put them together because of the ability to bring the effigy with an upgrade for a surprise Turn 3 growth into the Effigy. So why take either of these models? Well the effigy is cheap, coming in at 4 SS and with Armor 1 and Hard to Kill, surprisingly resilient for the points. He hands out slow at 6 inches and has a bonus action that allows models nearby to cheat from the top of the deck. He is also free to take if your Leader is a Henchman instead of a Master. (We can cover that in a lat...