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Swinging In For The Win

  Introduction Avast me hearties, yo ho. Its time to talk about Zipp Dread Pirate of the skies. Zipp is how I started M3e journey and I'm very excited to see his title. Well the wait is done and the skies of Malifaux have never been so dangerous. Zipp traded his jetpack in for a bit of rope, swinging in Eroll Flyn style. Let's take a look and see what else changed. As You Wish Dread Pirate Zipp is a a bit different than his original form. He's traded his zap gun and his pianos for a more traditional cutlass and a cannon. He's also gained a new weapon, Monologuing, allowing friendly models to hand out distracted when they draw cards, which the keyword does with their Showboating ability. He can also discard a card when he damages models to have friendly models interact. Distracted is a bit of theme with the new card. Zipp wants to hand out as much distracted as possible to keep himself safe, and to be fair, Bayou hasn't had a master who can make good use of the condi
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You Can Be A Big Pig Too!

  Introduction Ulix's golden piglet has been a crowd favorite ever since it was introduced back in 2nd edition. Almost every Ulix player I've met has a piglet painted gold. Now we have Ulix Porkbelly Protector and the Golden Piglet has its time to shine. So what's new for Ulix and how has it changed the herds of pigs in the Bayou? Let's delve in Bigger Better Bacon Ulix's model is huge now, he's a whopping size 4 on a 50mm base. He's also got the Pig keyword which means he is effected by all the pig related bonuses, specifically the +1 melee range from the Whisperer and most important, the Go Hog Wild aura on Old Major. Ulix melee hits like a War Pig with 3/4/6 that you can pull burning from an enemy to give a positive to the attack flip, (and a pos from Go Hog Wild on damage) and Shove Aside and Tear Off a Bite Triggers to keep him alive.  He's also got an amazing bow that ignores friendly fire (Ulix players have been wanting this forever) and does 2/4/

Some call me.... Wong

 INTRODUCTION  Wong can't help but be a meme at this point. His original appearance is a tie in to Egg Wong Fu from Big Trouble in Little China and this new Wong, the Enchanter is a call back to Monty Python and the Holy Grail. Which is amazing. So let's talk about why new Wong is so enchanting Having a Blast Let's just get the elephant in the room out in the open. Wong went from shockwaves to blasts and I love it. In my last Wong article I talked about my dislike for shockwaves and that has softened some over time but not enough that I'm not excited to see Wong's new attack steer away  from them. Coupled with Pyrotechnics and a trigger for irreducible (to the target only), this Wong has a lot more control over his damage output but puts less pressure on his opponents hand. 5 irreducible is huge btw and when you attach double blasts to that you can easily reach models your opponent thought were very safe. From the back side of an enemy's base you can reach up to

Back for the Loot!

  Introduction Hello friends! I recognize that it has been a while since I dusted off this blog and created any content of my own. The past year and a half has been a wild ride for a lot of people and I have been remiss to write about one of my favorite subjects for a while now. With the addition of a brand new book for Malifaux and the advent of new titles, I felt it was time to stretch my typing fingers and get to back to work.  So everyone gets a new look and some new rules down in the Bayou! I know the boys in green don't get too much coverage on average so I thought I'd start us off with talking about the big boss himself. I want to cut through the card run through as quickly as I can though because he's already been covered in a great video reveal. What I'd like to discuss though is how Som'er and the other titles are going to change Bayou play. So if you are a Bayou player, stick around its gonna be fun. If you aren't a Bayou player, stick around anyway a

Thinkin' Luck (A guide to Malifaux Decision points)

  Introduction Today's article is gonna delve back into general Malifaux tactics again so should be applicable for most everyone, not just Bayou Dwellers. This is a pretty indepth discussion but hopefully I can condense ideas to the point where they help you in the process. So one of the things Malifaux gets touted for is being a game that offers some of the best tactical decisions in a miniatures game. Every step of the game has some sort of space where decisions you as a player make effect the game in a large way. Often you hear players say "I lost because my deck hated me" or "I would have won if they hadn't included model X". The truth is, very often the mistake that cost the game happened at one of these key decision points in the game. These spots aren't always easy to recognize in the moment and when we get back to tourney play it can be a strain playing 3 or 4 games in a day to be aware of it all. Tournaments are the equivalent of a boxing match

Bayou Bash

  Introduction Often times when talking about Malifaux games we assume that we'll be playing a different faction than the one we are playing. This can be the case in small groups where everyone plays something different, but when you go to tournaments (soon on again I hope) or bigger events you might find that you are looking down the barrel of another gremlin's gun. You might even find yourself at the mercy of a doppleganger disguised as your own master. With so much time invested in fighting everyone else, you might not have considered how to counter some good old Bayou Bashing. That's what I'm here for.  Fuedin'  We all know gremlins love to brawl with each other and they are pretty effective at it for the most part. So let's look at the best and worst match ups. First of all the one that probably is the WORST match up when it comes to Bayou on Bayou, Kin. Kin are really really good at fighting bigger folk. They struggle vs people their size though. In a lot

First Step's A Doozy

  Introduction Hello fellow swamp denizens, its been a while. The great beast that is 2020 has certainly done a number but let's not dwell on that, in fact lets move forward into the future of Malifaux and the future of the Bayou. Recently its come to my attention that some new people have arrived and are causing trouble. Mayhem if you will and have not invited a single gremlin to their party. I also saw the post on the Bayou FB page about content you guys were looking for and I gotta say thanks for the boost in confidence. Anyways this week's article is applicable to all factions but we'll, of course focus in on the Bayou.  Unpacking Alright, lets do some gamer definition time. Unpacking is the process of getting out of your deployment zone without getting in your own way. Its all about learning how to create a first turn that puts you in to a position to score on turn 2. For some crews with lots of moving pieces and built in synergies this can be a rote procedure that loo